Note if you want this area as free from radiation as possible, you will want to load balance. Make sure these outputs are merged together and from there you can either load balance or if you’re not starved for power currently, manifold the fuel rods into the power plants. We will place 3 manufactures down, you can place these three foundations deep in the bottom right hand of the grid. That way we'll know how much space we have for the blenders (following this build though, you will have plenty of free space.) The reason we're producing these before the blenders is so that we can run the conveyors to the nuclear power plants. Next lets build the fuel rod manufacturers. Remember depending on the build height, you may need to use pumps.
Run these pipes around the back and then feed each pipe into a power plant. Rather than combining water pipes into Mk2’s, I’ve ran six seperate mk1 pipes, this saves us from any water balancing complications that have been prominent in update 4. This provides us with the required 300 water per plant per minute. That’s 300 water per power plant, to make this easy I’ve built a single water extractor per power plant and overclocked it to 250%. Above these lines you will also run the water pipes.įor this build we will need a total of 1800 water per minute. Once these are placed run the output all the way round to the back of the powerplants, here we will merge them and send them to the left of the build to be recycled. Make sure that you have one to one and a half foundation's space available at the back but you can make this more compact of spread out as you wish. Once you have the 36x17 grid set up our first job is to place our 6 Nuclear power plants – I’ve built these every 5 foundations from the top right hand of the grid with the inputs and outputs covering a single foundation, this will give you enough room to run the water input and waste output down the side of the build. For this build I recommend building on a 36 x 17 grid, this will give you ample space for error should you struggle with the positioning of the build. This build will generate 15,000MW of power per minute with 0 waste. We will also require the following resources: Satisfactory Guide | Nuclear Power No Waste Build Layoutĭue to the late tier nature of this build you will need to have unlocked partical enrichment. This guide will include video, and photos to help break down the build for you. This Satisfactory build guide has been produced to help you understand how to run a nuclear power setup and more importantly how to recycle nuclear waste. This build is part of our super-efficient build guide series. The following list has been updated and includes even more information.No Nuclear Waste - Nuclear Power Super-Efficient Build LayoutĪ nuclear power build layout that will provide 15,000mw with 0 nuclear waste. To better help new (and returning) players, here's a look at some Satisfactory Pro Tips. That said, the game can be a bit overwhelming to newcomers, thanks to its complexity and depth. Those looking for a challenging building game teeming with life and filled with all sorts of machinery will definitely want to give Satisfactory a try. It's stressful, beautifully designed, and pretty difficult at times. Updated February 24th, 2022 by Russ Boswell: Satisfactory is definitely one of the most entertaining and engaging factory-building games on the market. However, while there is a good learning curve that holds the player's hand through the early stages, there are some very important things the game won't teach. That means it's also the perfect time for new or returning players to hop into or back into the game. With the recent release of the fourth update, fans have more content than ever to sink their teeth into, ranging from hover packs to particle accelerators. RELATED: Satisfactory: How To Build And Use The Portable Miner